|  | 
| template<typename T > | 
| GLM_FUNC_DECL vec< 3, T, defaultp > | ballRand (T Radius) | 
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| template<typename T > | 
| GLM_FUNC_DECL vec< 2, T, defaultp > | circularRand (T Radius) | 
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| template<typename T > | 
| GLM_FUNC_DECL vec< 2, T, defaultp > | diskRand (T Radius) | 
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| template<typename genType > | 
| GLM_FUNC_DECL genType | gaussRand (genType Mean, genType Deviation) | 
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| template<typename genType > | 
| GLM_FUNC_DECL genType | linearRand (genType Min, genType Max) | 
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| template<length_t L, typename T , qualifier Q> | 
| GLM_FUNC_DECL vec< L, T, Q > | linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max) | 
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| template<typename T > | 
| GLM_FUNC_DECL vec< 3, T, defaultp > | sphericalRand (T Radius) | 
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Include <glm/gtc/random.hpp> to use the features of this extension. 
Generate random number from various distribution methods. 
◆ ballRand()
      
        
          | GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand | ( | T | Radius | ) |  | 
      
 
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. 
- See also
- GLM_GTC_random 
 
 
◆ circularRand()
      
        
          | GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand | ( | T | Radius | ) |  | 
      
 
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. 
- See also
- GLM_GTC_random 
 
 
◆ diskRand()
      
        
          | GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand | ( | T | Radius | ) |  | 
      
 
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. 
- See also
- GLM_GTC_random 
 
 
◆ gaussRand()
      
        
          | GLM_FUNC_DECL genType glm::gaussRand | ( | genType | Mean, | 
        
          |  |  | genType | Deviation | 
        
          |  | ) |  |  | 
      
 
Generate random numbers in the interval [Min, Max], according a gaussian distribution. 
- See also
- GLM_GTC_random 
 
 
◆ linearRand() [1/2]
      
        
          | GLM_FUNC_DECL genType glm::linearRand | ( | genType | Min, | 
        
          |  |  | genType | Max | 
        
          |  | ) |  |  | 
      
 
Generate random numbers in the interval [Min, Max], according a linear distribution. 
- Parameters
- 
  
    | Min | Minimum value included in the sampling |  | Max | Maximum value included in the sampling |  
 
- Template Parameters
- 
  
    | genType | Value type. Currently supported: float or double scalars. |  
 
- See also
- GLM_GTC_random 
 
 
◆ linearRand() [2/2]
      
        
          | GLM_FUNC_DECL vec<L, T, Q> glm::linearRand | ( | vec< L, T, Q > const & | Min, | 
        
          |  |  | vec< L, T, Q > const & | Max | 
        
          |  | ) |  |  | 
      
 
Generate random numbers in the interval [Min, Max], according a linear distribution. 
- Parameters
- 
  
    | Min | Minimum value included in the sampling |  | Max | Maximum value included in the sampling |  
 
- Template Parameters
- 
  
    | T | Value type. Currently supported: float or double. |  
 
- See also
- GLM_GTC_random 
 
 
◆ sphericalRand()
      
        
          | GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand | ( | T | Radius | ) |  | 
      
 
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. 
- See also
- GLM_GTC_random